Need to make sure nothing is broken, prev version of GCC is 9.3.0. The code for download/upload files of FTP server is very simple, so I don't think that's the problem.įor some users it's doesn't work completely and I don't know why. I see that most of the time is spent waiting a long time for each piece of data, and then they are transferred and written instantly. BlueCrab said there are a lot of inefficiencies he can clean up to improve the speed, and may work on that in the future when he has some more free time.įirstly, the download speed via FTP does not exceed 750 kb per second (although HDD and CF can give much higher), and secondly, the upload speed is generally 1.5 kb per second and breaks from time to time at the end (looks like depends on the size, whether it is a multiple of something or not). I got httpd-ack server for GD-ROM dumping ported from old KOS1.3+lwIP to KOS 2.0 with its native network stack, and it is significantly slower (max out 700KB per second) than the old version (which was bottlenecked in speed by the GD-ROM drive read speed, not network stack). ( 00:26)darcagn писал(а): ( 13:59)SWAT писал(а): FTP has issues for me, network in KOS works slow.īlueCrab and I discussed this a few weeks ago. I'll focus on wince games now, hope I'll find something that can help you more. You are working on many things at a time, for sure focus on the things you enjoy first (vmu emulator, internet, screencapture etc.) I'm sorry there is something better in a previous version but I didn't guide you properly I have USB TTL debugging, how can I get a dreamshell to send the debug log to it?Ĭan you send me a dreamshell with active debugging or do I need to compile it? Project Justice, on the title screen there it stays. There are several titles that work with older conversions but get stuck with the current one, for example: It no longer boots unless "low-level" is enabled, which means no music. Sometimes we must select the memory preset just higher the one that is just above the previous value with previous loader and we have issues. When playing in the future and you want to continue from your saved state, you can use File > Load State to load up the game from exactly where you last saved it.( 15:52)fafadou писал(а): This loader has the best cdda and but the compatibility is less good unfortunately. You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game. Instead, you’ll need to click File > Save State and then choose an empty slot. The integrated save system will not save your progress. Tip: Saving games on an emulator functions a little differently. The game will now run on the emulator and you can play the game freely. Step 2: return to Retroarch and hit File > Open. A ROM is essentially a virtual version of the game that needs to be loaded into the emulator. But now you’ll need to find the correct ROMs online. Your emulator will now be ready to play Bust a Groove rom. After, double click the RetroArch-1.7.5-x86-setup.exe file in order to start the emulator. zip file to a location, for example your Desktop. Once you have finished downloading Retroarch, extract the downloaded. We’d suggest Retroarch – it’s open source, fast and one of the most frequently updated. Step 1: you can start by downloading a reliable and bug free emulator. The second component is the Bust a Groove rom itself to play on the emulator. The first component is the emulation program which can imitate the psx OS and software. There are two components for playing a psx Bust a Groove rom on your PC. A third game in the series, Dance Summit 2001 was only released in Japan on the PlayStation 2. The sequel, Bust a Groove 2, unlike its predecessor, was never released in Europe. The game combined PaRappa the Rapper-like rhythm-based gameplay with fighting game elements, including special moves designed to damage the opponent and a focus on head-to-head competitive play. The original Japanese game was titled Bust a Move: Dance & Rhythm Action in the U.S., it became Bust-A-Groove because the Japanese puzzle series Puzzle Bobble was already going under the name Bust-A-Move for its American incarnation. It is available for download on the Japanese Playstation Store for the Playstation 3 system, with plans for release on the USA Playstation 3 store. The game was published by the Japanese video game developer Enix in Japan and brought to the U.S. Namco, Atlus, Enix, Sony Computer Entertainment, 989 Studiosīust a Groove is a hybrid music/fighting game for the Sony PlayStation released in 1998.
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